AI Insights · Timothy · July 2022
Top 5 Superhero Games Performance in Chile, Q2 2022
Discover the performance of the top 5 superhero games in Chile during Q2 2022, with insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 superhero games in Chile showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, starting at around $10K in late March, peaking at $21.6K in the final week of June. Weekly downloads were relatively stable, averaging around 1.2K with a slight peak of 1.5K in early April. Active users saw a gradual decline from 8.2K in late March to 7.5K by the end of June.
MARVEL Future Fight by Netmarble Corporation showed an inconsistent revenue trend, starting at $4.1K in late March, peaking at $5.4K in late April, and ending at $2.4K in the last week of June. Downloads increased steadily from 515 in late March to over 2.2K by the end of June. Active users remained relatively stable, hovering around 18K to 20K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a notable peak in weekly downloads, reaching over 18K in mid-June. Revenue, however, showed a downward trend, starting at $4.5K in late March and dropping to $1.1K by the end of June. Active users increased substantially from 9K in late March to around 20.5K by mid-June.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a varied revenue trend, starting at $3.9K in late March, with a peak of $3.5K in mid-April, and concluding at $1.8K by the end of June. Downloads remained low but stable, averaging around 250 weekly. Active users saw a slight decline from 2.9K in late March to around 2.1K by the end of June.
Finally, One-Punch Man: Road to Hero 2.0 by NATASKY GAMES LIMITED experienced a consistent decline in weekly revenue from $2.6K in late March to $1.1K by the end of June. Downloads fluctuated slightly, averaging around 400 per week, while active users decreased from 4.4K in late March to around 3.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.